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    MotorStorm Apocalypse: Multiplayer Q&A

    iPROFamily
    iPROFamily
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    MotorStorm Apocalypse: Multiplayer Q&A Empty MotorStorm Apocalypse: Multiplayer Q&A

    Post by iPROFamily Mon May 23, 2011 4:42 pm



    With online multiplayer back in full swing, legions of [You must be registered and logged in to see this link.]
    owners are already enjoying this chaotic racer’s enhanced 16-player
    races. But not so long ago, we solicited your MotorStorm Apocalypse
    questions via [You must be registered and logged in to see this link.] and posed them to [You must be registered and logged in to see this link.] Art Director Simon O’Brien to get the full story.

    [You must be registered and logged in to see this link.]
    learned more about the artificial intelligence improvements, why a
    certain degree of “rubber-banding” is necessary for competitive races,
    how epic events mid-race can upset your carefully laid plans, and how
    MotorStorm Apocalypse takes its multiplayer cues from online shooters in
    the form of deeply customizable vehicles and races. O’Brien also
    details how players earn XP in the form of “Chips” that unlock new
    emblems, vehicle parts, and other customization options that affect your
    racing style — whether it’s sneaky and strategic or fiercely
    aggressive.
    Have you tried MotorStorm Apocalypse online? What’s your favorite track and game mode so far? Let us know in the comments!

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