Here at [You must be registered and logged in to see this link.]
we’re tired. We’re whipped. Game development is a sprint. You run as
hard as you can, then keep running. The problem is the goal line
sometimes move mid-race. When you set out to make a game you sort of
have an idea of what it’ll ultimately be… but that’s not what it ends up
being. You only know what you’ve made once it’s done. Like you guys we
experience the game, the real game, for the first time at the end of the
road. And it’s exciting. It’s crazy to be playing the game and forget
that you made it because you’re busy ducking an RPG rocket. You know
that feeling you get when you actually dodge in your seat? Get that all
the time. Cole and his friends have stopped being polygons and actors
and have become real people. And it’s this reality that makes today’s
post cool. Now that we’re so, so close to being done we can finally
really talk about the “Big Bad” that pushes the whole story forward.
What’s the Beast, you ask? Like a meteor from outer space it’s a
force of destruction too powerful for humanity to contain. At the end of
[You must be registered and logged in to see this link.],
Cole MacGrath was given a vision that the Beast would arrive into the
world and that he alone could stop it. The safety of our species was put
on his shoulders. No pressure right? As you might imagine Cole would do
anything in his power to get ready for the fight. He’s desperate to
win, to save the lives of his friends and neighbors.
But at the start of [You must be registered and logged in to see this link.]
he fails. The Beast arrives and Cole isn’t strong enough. He’s forced
to run south to New Marais and prepare for a second, final encounter
while his home, Empire City, is swallowed in flames.
Have you ever failed at anything? Ever been dumped or fired or beat
up? Ever tried your hardest and still lost? It’s sucks, right? Makes you
feel hollowed out, weak. Like you don’t matter. Of course it’s exactly
those moments that forge you into in a stronger person. I believe that
we are defined by our failure more than our successes. Once you pick
yourself up, dust yourself off and OVERCOME the thing that beat you,
that’s when you really win. That’s when you’ve surpassed your past self.
In [You must be registered and logged in to see this link.]
you, help Cole get there. You guide him through New Marais; searching
for new, stronger powers. Along the way you’ll meet potential allies who
could help in your fight against the Beast. And you’ll need the help…
the monster is moving down the coast, burning the landscape, getting
stronger as it centers in on New Marais. Your back is against the wall,
with only a few days to prepare for that second chance. Soon it’ll be
time to overcome the things that have beaten you in the past. Are you up
for it? After all, the Beast is Coming.
we’re tired. We’re whipped. Game development is a sprint. You run as
hard as you can, then keep running. The problem is the goal line
sometimes move mid-race. When you set out to make a game you sort of
have an idea of what it’ll ultimately be… but that’s not what it ends up
being. You only know what you’ve made once it’s done. Like you guys we
experience the game, the real game, for the first time at the end of the
road. And it’s exciting. It’s crazy to be playing the game and forget
that you made it because you’re busy ducking an RPG rocket. You know
that feeling you get when you actually dodge in your seat? Get that all
the time. Cole and his friends have stopped being polygons and actors
and have become real people. And it’s this reality that makes today’s
post cool. Now that we’re so, so close to being done we can finally
really talk about the “Big Bad” that pushes the whole story forward.
What’s the Beast, you ask? Like a meteor from outer space it’s a
force of destruction too powerful for humanity to contain. At the end of
[You must be registered and logged in to see this link.],
Cole MacGrath was given a vision that the Beast would arrive into the
world and that he alone could stop it. The safety of our species was put
on his shoulders. No pressure right? As you might imagine Cole would do
anything in his power to get ready for the fight. He’s desperate to
win, to save the lives of his friends and neighbors.
But at the start of [You must be registered and logged in to see this link.]
he fails. The Beast arrives and Cole isn’t strong enough. He’s forced
to run south to New Marais and prepare for a second, final encounter
while his home, Empire City, is swallowed in flames.
Have you ever failed at anything? Ever been dumped or fired or beat
up? Ever tried your hardest and still lost? It’s sucks, right? Makes you
feel hollowed out, weak. Like you don’t matter. Of course it’s exactly
those moments that forge you into in a stronger person. I believe that
we are defined by our failure more than our successes. Once you pick
yourself up, dust yourself off and OVERCOME the thing that beat you,
that’s when you really win. That’s when you’ve surpassed your past self.
In [You must be registered and logged in to see this link.]
you, help Cole get there. You guide him through New Marais; searching
for new, stronger powers. Along the way you’ll meet potential allies who
could help in your fight against the Beast. And you’ll need the help…
the monster is moving down the coast, burning the landscape, getting
stronger as it centers in on New Marais. Your back is against the wall,
with only a few days to prepare for that second chance. Soon it’ll be
time to overcome the things that have beaten you in the past. Are you up
for it? After all, the Beast is Coming.